How the gameplay went according to my expectations: In both New Super Mario Bros. and Mario Kart DS, the only expectation I had going in was to get a dose of nostalgic gaming.
Duration of my gameplay: Roughly three hours (two playing New Super Mario Bros., one hour playing Mario Kart DS)
Title of the game(s): New Super Mario Bros., Mario Kart DS
Platform: Nintendo DSi
If any other members of the gaming community took part: All of my gameplay this week took place offline playing by myself.
Welcome to week seven of BoScorvat’s gaming blog! To start this week’s entry I am going to discuss why I chose the games I did play during this last week and how the titles came into my gaming world. Additionally, I will explain my reaction to the game in the moment and if I had any thoughts afterwards. I will also describe how gaming has affected me –before, during and after I played. Finally, I will discuss what I have learned about my own gaming habits.
When I was looking for games to play this week, I checked out the game library page on the class website. When I saw the cover of New Super Mario Bros. on the Online-Console website, I knew instantly that I wanted to play the game for old times sake. After an overnight charge of my Nintendo DSi, I was ready to run through the world of Mario and Luigi for a few hours. Since it was so many years ago, I can’t remember how exactly it came into my gaming world.
I chose to play Mario Kart DS this week because it was one of my favourite games to play on my DS Lite/DSi many years ago and wanted to continue my nostalgic gaming week. Mario Kart DS came into my gaming library soon after I originally got my DS Lite, possibly around Christmas 2009.
For New Super Mario Bros., my initial reaction was one of frustration as I decided to begin on a World 6 Boss level. After a few more frustrating attempts at that level, I moved to a different one where I settled quickly into the game and what I needed to accomplish. After I finished playing, my thoughts on how fun of a game New Super Mario Bros. was remained the same. Another thought was that this is a game I will continually come back to in the future.
In Mario Kart DS, my in-game reaction was one of excitement since I was able to continue my winning ways from when I had last played and won three of my first four races. These wins eventually led me to winning the 150cc cup. When I had finished playing, my thoughts on the game were that it needed a way you could increase the difficulty as you won games.
After reminiscing over these games for this weeks entry, I was excited to play a few of my favorite games I haven’t played in a number of years. Prior to playing both New Super Mario Bros. and Mario Kart DS, the games put me into a lighthearted mood. During gameplay, having the ability to free-play through eight different worlds as Mario or Luigi in an attempt to defeat Bowser and Bowser Jr. and racing against Mario and friends brought out the competitive gamer in me. When I finished playing both games, an overwhelming sense of nostalgic happiness is what I felt.
A bad gaming habit that I have is if the storyline/gameplay isn’t what I thought it was going to be like, I tend to stop playing the game. This can also be said if I find the menu, or the game in general, hard to navigate. This habit directly coincides with Aarseth’s findings that “a game that is not intuitive and easy to use will simply not become popular” and that games are successful or not depending on how effective their user interface design, or menu, is (“aarseth_allegoriesOfSpace.”). For example, there was one game I played recently where I got so frustrated, even after a few tries, that I had to walk away from the game and uninstall it from my Xbox One. This frustration was all caused by the hard to use map and instructions, that were not very clear, that I was given to complete a mission.
Aarseth, Espen. “aarseth_allegoriesOfSpace.” University of Jyväskylä, 2001.
“New Super Mario Bros.” Wikipedia, Wikimedia Foundation, 23 Oct. 2017, en.wikipedia.org/wiki/New_Super_Mario_Bros.
“Nintendo DSi.” Wikipedia, Wikimedia Foundation, 22 Oct. 2017, en.wikipedia.org/wiki/Nintendo_DSi.
“Nintendo DS Lite.” Wikipedia, Wikimedia Foundation, 19 Oct. 2017, en.wikipedia.org/wiki/Nintendo_DS_Lite.
“Play Video Games Online.” Home-Nintendo-SEGA-PSX – Online-Console, online-console.com/.
Xbox One. Microsoft. 2013. Console.