Blog Post for Week Ten

How the gameplay went according to my expectations: Coming into Call of Duty WWII this week my only expectations were to try out this newest game in the series and see if it was as good as the trailer/previews made it out to be. As for Lego: The Hobbit, I just was looking to continue playing in the Lord of the Rings world.

Duration of my gameplay: Roughly three and a half hours playing Call of Duty WWII and Lego: The Hobbit combined

Title of the game(s): Call of Duty WWII and Lego: The Hobbit

Platform: Xbox One

If any other members of the gaming community took part: My gameplay this week was offline co-op play in Call of Duty WWII and solo play in Lego: The Hobbit.

Welcome to week ten of BoScorvat’s gaming blog! To start this week’s entry I am going to discuss why I chose the game that I played during this last week and how the title came into my gaming world. Additionally, I will explain my reaction to the game in the moment and if I had any thoughts afterwards. I will also describe how gaming has affected me before, during and after I played. Finally, I will discuss what I have learned about my own gaming habits.

I played Call of Duty WWII this week since I wanted to be able to keep up to my brother when we played together. Call of Duty WWII came into my gaming world after my brother got the game last week.

After completing Lego: Lord of the Rings during last weeks gameplay, I wanted to continue from where I left off and played Lego: The Hobbit this week. During the summer when there were a number of deals on, I went of game buying spree and Lego: The Hobbit was one of the games I purchased.

In Call of Duty WWII, my reaction in the moment was one of frustration as I found the distinction between your teammates and enemies very minimal and hard to tell who was who. After playing this week, my only thoughts were that the game was very real, but the lack of distinction between teammates and enemies hindered by kill to death ratio.

While in Lego: The Hobbit, my reaction in the moment was one of satisfaction as I understood the story that was unfolding in front of me. After logging several hours of gameplay in Lego: The Hobbit this week, my only thoughts were that it was a more enjoyable experience when I had understood the characters and the quest they had in front of them.

This weeks gaming allowed me to play alongside my brother, which is a rarity since we are both so competitive. Before I played Call of Duty WWII and Lego: The Hobbit this week, I was looking forward to a relaxing video game session after a busy week. For that reason, during gameplay I was able to relax and enjoy my brothers complaints that I was doing better than him and to take my mind off of school. When I finished playing, I was left with a feeling of satisfaction as I played a couple rounds of above 500 and played the first number of levels.

It is not so much a habit, but I find that it is encouraging to see female protagonists in the games I play. This is something that was apart of the journal article by Jansz and Martis where they “found that the possibility to identify with a female protagonist contributed to girls’ appreciation of video games” (“The Lara Phenomenon: Powerful Female Characters in Video Games.”). This appreciation has then now translated into 50% of women in video games being portrayed in a dominant position (Jansz, J and Martis, R, “The Lara Phenomenon: Powerful Female Characters in Video Games.”). Although video games are moving in the right direction in regards to the inclusion of female protagonists, there can always be hope that there will be more in upcoming games.

Works Cited

Call of Duty: WWII. Activision. 2017. Video Game.

Jansz, Jeroen and Raynel G. Martis. “The Lara Phenomenon: Powerful Female Characters in Video Games.” Sex Roles, vol. 56, no. 3-4, Feb. 2007, pp. 141-148. EBSCOhost, doi:10.1007/s11199-006-9158-0.

Lego: The Hobbit. Warner Bros. Interactive Entertainment. 2014. Video Game.

Lego: Lord of the Rings. Warner Bros. Interactive Entertainment. 2012. Video Game.

Xbox One. Microsoft. 2013. Console.

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