This week, I played Ghost Recon: Wildlands with my friend from work. The tactical shooter is probably one of my favorite games of 2017. It has unique gameplay featuring an open world environment with both primary and secondary objectives in each mission as well as side missions.
Game name: Ghost Recon: Wildlands
Time played: 6hrs
Game genre: Tactical Shooter
Days played: Saturday, Sunday
Platform played on: PlayStation 4
Communities / Participants: Friend and I (2)
I enjoyed playing Ghost Recon over the weekend, I like the third person playstyle while still being able to go into a first person view while shooting. When playing alone you are joined by a squad of AI soldiers which you can strategically control to take down targets. While this is nice, I feel the AI is underwhelming in its ability to be subtle, which is bad because stealth is a big part of the game. It is fun to drive around the open world map with your squad taking out various bad guys and helping the rebel forces though.
I was joined by my friend this weekend, we played online over PlayStation Network and it was nice but it was different than what we usually do. We usually go to each other’s houses and setup and extra screen and PS4 to play. When sitting in the same room, I find my response time to the things going on in the game is quicker. Playing remotely proved to be more challenging, we had to revive each other a lot more than usual. That is one of the nice things about Ghost Recon though if you die or get too injured then members of your squad can come revive you.
We mainly played the side missions, collecting new weapons and weapon customizations while helping the rebel forces, so we could level up. Leveling up allowed me to get some better abilities like more armor and better health regen after being revived. Other perks include things like Drone perks, Weapon perks, and then squad bonuses.
Overall, I think I played alright but could have done a lot better had we been playing in the same room where there is no delay in communication causing a breakdown in teamwork.
I spent my free time this week playing Gundam Breaker 3. Gundam Breaker 3 is an action game where you pilot and customize a Gundam to compete in battle royale style tournaments. It’s basically a hack n’ slash game with a ton of customization options for the Gundam you control.
Game name: Gundam Breaker 3 – Mar 3rd, 2016 – Developed by Namco
Time played: 3.5hrs
Game genre: Action
Days played: Friday
Platform played on: PlayStation 4
Communities / Participants: Me
This was not my first time playing Gundam Breaker 3 and it definitely won’t be the last. I ended up starting over from the first story mission. I recorded some of the gameplay which can be seen below. I didn’t take the time to refamiliarize myself with the controls so I didn’t do quite as well as planned on the first couple of missions. At some points, it felt more like button mashing until I grasped the controls and then it was smooth sailing. I completed several missions and acquired many new parts for my Gundam.
After getting familiar with the controls and collecting a bunch of Gundam parts, I decided to customize my Gundam. I tend to prefer close range melee weapons and being fast over having heavy firepower and being slower. The momentum the extra speed gives makes it easier to deal a critical blow with my play style. Having played the game before I know I will need to swap out parts and go for something a bit more powerful in future missions.
While at some points I find Gundam Breaker 3 to be a bit repetitive, I would recommend it to anyone who is a fan of mech based games or the Gundam franchise. I’ve been building Gundam models, also known as Gunpla, for the past few years. Most, if not all, of the gunpla currently available are based on Gundams featured in the many Gundam Anime series. I plan to pick up the new game Gundam Versus in the next few weeks, so maybe that will make an appearance in a future blog.
I went into this weekend expecting to play some more Destiny 2 with my friends and maybe put in some time on my backlog of RPG’s. Instead, around on the way to school Thursday, I found myself in an accident. The details of the said accident shall remain vague and undetailed to keep the anonymity required in this course but I will say the results of the accident have left me temporarily unable to fully use both hands.
Game name: Katamari Damacy – Sept 21st, 2004 – Developed by Namco
Time played: 2.5hrs
Game genre: Puzzle, Action
Days played: Sunday
Platform played on: PC (PCSX2) , PlayStation 2
Communities / Participants: Just Me, Myself, and I
I found Katamari Damacy last weekend when I was looking for my Nintendo 64, It was in a box with a ton of PlayStation 2 I had forgotten about like Ace Combat and Dark Cloud. It’s a nice game that only really requires your thumbs to play. Perfect for me given my current situation. It was quite enjoyable to sit back and relax while rolling a giant ball of stuff around getting bigger and bigger. You start out as a guy pushing around a small ball that things smaller than it sticks to, as you collect things the size of the things you can collect get bigger. Eventually, you can pick up people, cars, large buildings. It is by no means a complex game but it does have challenges and stats in each level.
When I started playing I just thought it was going to be a game to log some time with but it actually helped me relax which helped with the amount of pain I was in. There’s not a lot to say in terms of gameplay. The game does have really catchy and relaxing music though. Next time I play I will probably try to complete the game and beat some old high score. (:
My name is Clask and I will be making weekly blog posts based on gameplay I have done throughout the previous week. In each week’s blog post I will keep track of specific data from the gameplay sessions and analyze my experience. I hope to improve my writing and the layout of the blog posts over time.
The following data will be collected each week:
Any stats the game provides the player
Platform played on
Communities / Participants
Along with collecting data each week, I plan to also provide details about my experience playing each game and any details I think might provide insight into my experience. I may start recording gameplay videos or streaming in an effort to analyze more about how and why I play.