Gameplay Statistics – Week 10
Monday, November 6, 2017 – Sunday, November 12, 2017
Days of the week in which games were played: Tuesday
Total number of video games played: 1
Total video game duration: 3 hours
Communities involved: Group Project Team
Total number of non-video games played: 0
Total non-video game duration: 0
Communities involved: N/A
Number of supplemental game or game-related activities: 0
Tags: PC, Crawl, Local Multiplayer
Perks of Groups Projects
This week was AWESOME! Despite only playing three hours on a single night, it was a truly amazing three hours! Multiplayer games are just so much more enjoyable than the typical fair du jour. Our group for the class project, Karth, Clask, and myself, had our kick-off meeting for our group project. Afterwards, we got a chance to play a game I purchased a few months ago but haven’t had the opportunity to play yet. This particular genre of game is one that I’ve been collecting for some time: local multiplayer. Earlier this year, I expanded my controller collection to six (1 Xbox 360, 4 Xbox One, and 1 Steam Controller), specifically so I could play more of this type of game. The game we played was called Crawl, and it’s a bit of an anomaly amongst multiplayer Steam games because it has no online support! You can only play it in your living room!
The retro graphics in this game are charming, and the premise is quite unique as well. Although a 4-player game, it starts with a brief single-player tutorial. The game’s design features a macrabre, lovecraftian setting, with haunting music and a sinister voice narrating the opening sequence of the tutorial.
Once the tutorial is completed, we got right into it. The opening sequence of the actual game features an opening onto a scene of horror and madness. All four players must fight to the death, with the last man standing becoming the “hero.” What an amazing concept. The remaining three players manifest as ghosts, which can inhabit traps and summoning pentagrams sprawled throughout each level. Before the game starts, each player chooses a god to worship, and this god determines the players monster set and progression trees. I won’t go into too much more detail here because this is my blog and not an official game review, but when one of the monsters strikes a killing blow on the “hero,” the screen flashed “HUMANITY REGAINED” and then that player becomes the hero going forward. Needless to say, the gameplay experience here is satisfying, engrossing, and beautiful in its simplicity (there are only two buttons plus the d-pad). The boss fights are something else too.
I felt great playing this, and three hours flew past. It was hard to sleep afterwards because it was so exciting. I won a couple games and Karth is a natural at this style of gameplay, where the screen is a mess with action and rapid reactions and pattern recognition are richly rewarded. We decided that we would play this game every night we met going forward.
This was a striking difference than the last few weeks playing single-player games. Having the social aspect added so much value to the experience, and it was easy to achieve a flow state while playing this game. I actually spouted several curse words throughout the course of the gaming session, but they were all in good fun and jest. It strikes me as important that the social component adds so much value to gaming for me. I have noticed in the past, that even merely having someone else present while playing single-player games makes the experience more enjoyable. Perhaps this is due to my extroverted personality and apparent need for social interaction.
Powerhoof. Crawl. Powerhoof, 2017. Multiple Platforms. Computer Software.