Infinite anger

It’s time for Call of Duty again. But not for the game, I used to be one of the best players in. I wanted to try something new. Something more modern, something progressed, something, that’s still related to the “Warfare” – Series by Infinity Ward, but is completely…

Shit. Sorry to say that. But if you ever played “Call of Duty 4: Modern Warfare” or “Modern Warfare 2”, you might understand me. In the years after the best two games of all time (according to my total multiplayer playtime), “Call of Duty: Advanced Warfare” (2014), followed by “Call of Duty: Infinite Warfare” (2016) created a boundary of frustration around the Call of Duty – Series. When I now really tried to get into the multiplayer battle of Infinite Warfare, I had the same repetitive thought all over again: WHY DID YOU DO THIS, Infinity Ward?

Me personally, I changed too over the years. What I want to say is, that I learned from mistakes. I erased them through the years, and kept focusing on something that worked well. I am now like an improved version of the kid that was addicted to video games in his early puberty. But the game of my addiction, Call of Duty, did the opposite. They tried to improve a game by making it more complex. Instead of just erasing mistakes and focusing on the things that worked well, they added an infinite number of in-game things, that threw the players into the future of battle. But the future of the Warfare РSeries, also called progress according to the developers, is just a future setting, which steps back from a simplistic, addictive game.

The addiction of playing the first Modern Warfare was based on a simple mechanic, just like Counterstrike (Valve, 2000). A first person multiplayer shooter focused on the most addictive thing possible: Who is the better player when it comes to 1on1 ?

1on1 happens a hundred times during a single game. And the two old Modern Warfare – Games made it possible to realize in each 1on1-situation, who the better player was. Advanced Warfare and Infinite Warfare destroyed that addiction by adding numerous possibilities to leave a 1on1-situation as a winner, although it wasn’t a matter of skill. Players were flying around with their jetpacks, using advantages of getting killed a few times in a row, and I had no clue what was going on when I saw the Respawn-screen again and again.

So in these 3 1/2 hours that I played the multiplayer mode of Infinite Warfare, I just faced anger about all of the stuff the developers added to my beloved game. Anger about jetpacks, anger about the lack of simplistic level design, but yeah, anger about the millions of things to unlock which even made the bad players become successful. This is not what I was used to face in a Call of Duty – game. The previous addiction came from anger about my lack of skill, so I wanted to become the best player. Now it was just anger about the game itself.

Here and then it was fun, yeah, I got some really creative kills in the game. But there wasn’t a single moment, in which I forgot the world around me, in which my body and soul were so abandoned in the virtual world, that I did not care about food, friends, and real life in general anymore.

So after discovering that those new, “progressed” games can’t create addiction to myself, I still ask myself, whether the old ones are still able to pull me into the circle of a second life.

Until next week! Cheers,

iNoReply

Leave a Reply

Your email address will not be published. Required fields are marked *