This week, I played Midnight Spooks.
As you can see with the title, it’s spooky horror game, basically.
But the game graphic didn’t help the spooky atmosphere as the game originally meant to be.
The final goal of this game is to open the chest and give a picture that the captain has obtained to that guy on the right.
But it lacks motivation for me, because the picture doesn’t seem that attractive, but the guy was so desperate. I undertook the though I didn’t feel like doing it. What else can I do? I’m a player now!
So I ransacked the place and gathered some useful items to open the locked chest. It was not that difficult as the mystery/detective game that I played the other day – ‘The Cave’
Sometimes I need to solve the number-puzzle lock.
But it was not that complicated. I could unlock it within just 3 minutes.
And another kind of hint and the way to unlock is just like this.
It was quite easy to infer.
In vain, after solving a few puzzles, I could finally open the chest.
And that was the end. I couldn’t believe that it would end so fast like this.
I thought there would be another level, but it was not.
General Critique : In the game, puzzle and hide-and-seek were quite straightforward that even I could get it so easily. I’m usually really bad at solving this kind of tasks, but I made it so quickly. It means this game is not that well-made escape game. But I think there should be some games which need more improvement. And in my opinion, the worst mistake of this game is the drawing style. It is NOT spooky AT ALL. In comparison, the game that I mentioned above, ‘The Cave’ has really well-portrayed spooky, creepy graphic and also atmosphere within the whole game theme. If you develop a game which has a certain theme or atmosphere, you would concern about the way it is viewed.