Revenge of The Kid

I played a action shooter game <Revenge of The kid>

This game has really nice graphic and interesting story in it.

Cute cowboy of the gang was betrayed by his gang members and

was made a scapegoat. He’s been on the run and now he’s going to make a revenge to the betrayers.

Just like Finn&Bones which I played the last time, it has a well-decorated map in the game world. This map made me motivated to progress to the next level on the map.

One thing I found out in this game is it has really similar playing method with famous shooting game ‘angry bird🐦💢’

First, it was really straightforward to shoot the target, but more the level has been progressed, more I had to take aim really  carefully.

Even some items like button, dynamite, wheel were used to make the barriers open or kill the enemy.Sometimes the bullet bounced off through the button  so I had to calculate really carefully.  It is just same as angry bird, but the difference is ‘the target can kill me too’. At the same time, multiple enemies also take aim to me so I have to kill them as soon and accurate as possible.

When several levels are completed, I get reward by new weapons.

One thing I’m dissatisfied is the change of the weapons was so inconvenient. Only control I could use is a single mouse click. It has nothing to do with the length of the click, nor number of the click. I can take aim to the target with mouse pointing, and shoot with a click. That’s all.

It’s also same with the change of the weapon. I have to change it with a single click at the same time I am shot to death if it takes a long time. It was so annoying. I wished if the multi-tasking in this game is possible. It decreases the efficiency.

When I complete the whole rounds of each stage , I’ve encountered the VS. DUEL with the boss. It was nothing but to shoot each other in the right timing just like the gun fight of wild cowboys in Western dessert. I have to click to shoot when ‘fire’ sign is on. At the first time, I shivered a little bit so missed the timing or shot too early, but soon I caught the flow.

 

This game was pretty simple and moderately made me concentrated and calculating. Nevertheless the change of the weapon was quite annoying, I liked the every different usage of weapon. And I liked the theme too. The graphics are so cute and also the environment is well-decorated.

Finn&Bones

I played Finn&Bones.

Since I’m working on my TKQ which focuses on ‘Game Narrative’ and ‘Game Remediation’, I closely watched the cut-scene of this game. As you can see with the graphic and title, this game is based on the animation ‘Adventure Time’. In this game, the motivation of this adventure is kidnap of Jake by the death.

So our Finn start the adventure of underworld to rescue him, fighting against numerous types of bone soldiers. Through the game, Finn gains his XP when he finishes each stage and level-up. There are four types of game stats : Strength, Attack power, Luck, Shield.

Also he is rewarded by three random items with every stage clear. The rewards are usually elixir, ring, necklace, mustache things which can develop the specific stats. Also he can get arms such as sword, shield, and elements like fire and ice. The special part of this game is Alchemy, the composition of the items. Stat-given items such as elixir and rings can be attached to every weapons or other items. They gain special power. This aspect makes this game so attractive and addictive. It infatuates me so much. I kept trying to make more efficient weapon and items.

Even when the elements like ice and fire are composed with weapons, the weapon get the characteristic of that element which makes more powerful, especially when Finn met Fire Guard, the ice sword gains elemental benefits with attack, vice versa.

According to the level of Finn, the weapon gets better and better.

So I struggle to upgrade the weapons with better stat by constant composition. I was felt so rewarded with this process. It was my motivation to keep me playing. When Finn was not strong enough to defeat the enemy, I had to go over the past stage to get more XPs so as to get level up. Even I wanted to go over the past stage in order to get more items for composition.

So I would say this game has so many attractive points!

The Final bad guy is dead!

This is the end of the story : Finn succeed to reach kidnapped Jake, but Jake has fallen love with the kidnapper, the death.  What a twist~! How vain..

Eventually I was really impressed with this animation-game remediation.

As I mentioned, I’m working on my TKQ which deals with that topic. I’m impressed with the nice graphic, vivid description, well-decorated narrative, and the atmosphere & theme! I liked it in every way. And also the alchemy and reward were making me so absorbed. I highly appreciate this!

Lost In Nowhere Land 5

I played Lost in Nowehere Land 5

This was also escape game as usual.

I thought this also has low-quality graphic so it would be less-attractive to make players immersed, but it was not.

It was so great enough to make me fall into it.

Overcoming unpretty game graphic, there were numerous puzzles and games inside this little game! I was so immersed into it that I spent my whole 80minutes straight.

I was so eager to figure out the puzzle by myself because it was not that hard but also not that easy. I think that level of difficulty is so adequate for escape game.

Previous escape  ‘Midnight spooks’ was too easy, and ‘The cave’ was too complicated. And this one is the middle and the best in my opinion.

There were three big places, and from the second place was hidden behind this cave.

When I solve the puzzle and hand the man a sphere, he pulled the rope to open the cave. And the cave was connected to the second place.

For me, some puzzles were quite tricky but I was so proud of my self that I solved just by myself.

Soon I started to use multi tabs to solve the puzzle more efficiently.

I put all the clues in my powerpoint screen, and didn’t have to go back to check out the exact clue or hint. I used it as my own second inventory.

When I got stuck for more than 30 minutes, I can’t help watching the walkthrough video.. And finally I got that because I didn’t even know the third place is available. That’s why. Also sometimes, I found it so surprising that some sort of buttons or levers were working in the way that I couldn’t imagine. Maybe I was lack of creativity. I should have try in more various and creative ways.

This one was the hardest puzzle because at first, it just showed up the ‘3517426’. So I had to figure out the right order of those 7 alphabets, but it never worked!!(First I matched with A-Z order) And finally the matching characters are also shown up so that I could solve the lock at last!!!!

 

This was my final moment of opening the lock,and finally I could escape from the island!!!! At the end, they gave me a score. I don’t know this is whether good or bad, but I felt so worthy with this game 🙂

Midnight Spooks

This week, I played Midnight Spooks.

As you can see with the title, it’s spooky horror game, basically.

But the game graphic didn’t help the spooky atmosphere as the game originally meant to be.

The final goal of this game is to open the chest and give a picture that the captain has obtained to that guy on the right.

But it lacks motivation for me, because the picture doesn’t seem that attractive, but the guy was so desperate.  I undertook the  though I didn’t feel like doing it. What else can I do? I’m a player now! 

So I ransacked the place and gathered some useful items to open the locked chest.  It was not that difficult as the mystery/detective game that I played the other day – ‘The Cave’

Sometimes I need to solve the number-puzzle lock.

But it was not that complicated. I could unlock it within just 3 minutes.

And another kind of hint and the way to unlock is just like this.

It was quite easy to infer.

In vain, after solving a few puzzles, I could finally open the chest.

And that was the end. I couldn’t believe that it would end so fast like this.

I thought there would be another level, but it was not.

 

General Critique : In the game, puzzle and hide-and-seek were quite straightforward that even I could get it so easily. I’m usually really bad at solving this kind of tasks, but I made it so quickly. It means this game is not that well-made escape game. But I think there should be some games which need more improvement. And in my opinion, the worst mistake of this game is the drawing style. It is NOT spooky AT ALL. In comparison, the game that I mentioned above, ‘The Cave’ has really well-portrayed spooky, creepy graphic and also atmosphere within the whole game theme. If you develop a game which has a certain theme or atmosphere, you would concern about the way it is viewed.

The Halloween Hunt

I played Halloween Hunt, celebrating Halloween week!

The game graphic design was quite simple than I expected, and console was also not very complicated.

It was really straightforward RPG game which reminded me of Pokémon game(Nintendo, 1996, Gameboy).

       

My Character can obtain new skills and states when he got Halloween coins by battle.

Battle looks like this. Random monsters came out, and I have to fight with my character’s learned skills. To level up my adventure grade and be more powerful, I have to stack more money to buy some skills and stats, which need a lot amount of patience.

At my first few turns, I didn’t know where and when the monsters come out, so I just hung around randomly. But soon I knew that depends on my need, I can control the frequency of random battle. So when I need urgent money to boost up, I could manifest the frequency and gain money in a short time.

I liked this part because I could feel like I was the one who can control the game systems for my own need.

  

The adventure was developed when I find secret key and weapon to get into next stage room. And I had to defeat gatekeeper dragon so as to step into next ACT.  To build up my character as strong as to fight the dragon, I had to undergo a number of random battle which made me exhausted.  Moreover, it became harder and harder to perform the skill because during the battle, the skill window was so small and narrow. I had to find out my needed skills one by one.

Eventually, I could proceed till ACT III and it was my limit. I can’t take over the tiring random progress anymore. But during the game, I enjoyed it so much because I could raise the character more powerful with the skills and stats, I had to come up with strategy to spend my halloween money as worthy as possible. I will try out more RPG games and rank them with my own experience.

Reaper of the Undead

I played my first shooting game in game library.

This is quite straight forward, but that attribute made me so absorbed to this game.

Actually I’m not a big fan of shooting game, but it was easy to control

Especially the part that I liked most is ‘auto-aim’.

I was often having hard time with aiming the target during shooting, but it was so easy that all I did was pointing my direction, and it’s automatically went off.

Discovery 1 : When I am surrounded by dozens of zombie, I have to calmly change my direction because I easily get run out of ammo. When I have a corner, I have to circle around it with zombies heading to me. If I’m coming to the dead-end, it means literally dead end.

Discovery 2 : After one stage clear, I can choose one option of upgrade. There are options like : running speed, ammo capacity, health, protection, ammo penetration, damage, etc. And I found out the attribute to win the stage is ‘saving time’, no question to ask. How to save a time? The attributes like

; basically the speed such as running speed, reloading speed. And damage (which reduce one ammo for killing the zombie),  fire rate(reducing bullet shooting speed), ammo capacity (plus 4 bullets in ammo), and sometimes bullet penetration (able to kill multiple zombies with one shot)

Those are key primary factors to reinforce the character effectively. And other attributes like bullet power, restoration, protection is less necessary.

 

From second ground, new type of zombie who is fat and not easily get killed appears. It needs about 10 bullets to kill it, and when they die, they emit gross gas which also kills me. And from second stage, it was really hard to kill all the zombies with my capacity. So I easily get killed usually surrounded by zombies.

So that was my final score: Till stage 2-2.

I mostly like the whole game. This is kind of attractive and even addictive even its control and interface is quite simple. And I think the game’s simplicity sometimes arouse interest.

Just one thing that I didn’t like is – character is so easily get dead.

Just one single touch of zombie means dead, it’s too unfair.

It takes 3-4 bullets to kill the zombie. At least it can be little bit ran down with health, but one touch-one kill is too short.

Beside that, I like it so much that I played it more than 20 times.

Cube Escape : The Cave

I played ‘The Cave’

It was the escape game which I am really bad at it.

The whole theme and atmosphere was really creepy and It look like something really scary will happen at any moment.

The cave look like it has really creepy story in there, and many evidences are indicating the awful incident happened to one family.

 

There’s none of the detailed, specific direction to make it out.

All I had to do is finding the quest and put the puzzle together.

And also I had to find the right key and mission requested for.

It was all by myself.

Usually, if I felt so complicated with the game that I playing,

I looked up the solution or hint to find out the proper answer.

But in this game, I felt something

If I made the task properly, the sign turns out from the quest book,

and the light to escape that room turns on.

And when all the 4 lights are turn on, I could escape the room.

 

(This was one of the quest that I had to do, and it gross yuck
I was worried about this kind of situation would happen again. )

 

I did everything that I can do.

But there’s always the new task which seems so insoluble.

I always felt like ‘I can’t make it out this time anymore’

But I could do. This game made me confident, patient, and attempting.

I did not look up for the answer, and make out my own way.

 

There’s something similar game in Korea, which is played offline, ‘Room Escape’.

I’m actually really bad at it.

I always use the hint, and flutter about the room without making sense of the clues.

But with this game, I felt like I’m really enthusiastic with the problem solution, and felt more patient.

 

So I made out for the first room.

And I thought it was the end and I made it 🙂

 

But there was one more room which has different theme,

and I finally gave up.

I spent more than three days to make the whole things out.

It was my best to struggle with this.

 

This game’s theme is really unique and the atmosphere which I felt little bit scary and spooky, I really liked it.

Because it made me more immersed in. And I think this kind of element is essential to the game’s engagement.

I’ll keep trying to make the room escaped.

Anti Chess

I played really creative game : Anti Chess!

As you can guess from the title of the game, it is anti-rule chess game.

The game goes like this. You can move your chess piece with the same rule from the original one, but the difference is : Not to kill the counterpart, but to kill my self.

It’s a Suicide Chess. The one who lose all of its piece wins.

Just switch the point of view from me to a counterpart. Originally, if I find something that I can attack, I should move it and kill it. But in this reversed game, I must be killed so I have to move my piece to where it can be attacked.

And in the occasion when my piece can attack the other, there’s no other way than go for it. So weird that I just killed too much of the opponent at first. Normally that means I win, but in this game it’s not.

And actually he was moving strategically to be killed by my pieces. Feeling strange, but within some trial and order I could figure out the strategy.

I put my brain to work :  “Think as if I am the opponent” And then I have to calculate the possible move to be attacked. So I made the situation that the opponent can’t help attacking my things! Just one move per one turn. So if he moved his piece to attack mine, that’s all done, even though it was compulsory.

It means if I keep permitting calculated suicide, the opponent should keep attacking. That was the strategy that I found. So I also have to think about how the next move would be.

Nevertheless it was a simple game, still I was so impressed that very little conceptual shift of the rule can make totally different game. I could enjoy it very much. I’ve once fallen into chess when I was 12 or something, and gave up when I felt bored of it because I played too much. But I feel obsession once again to this another version of chess game. Totally the same pieces and same predictable move, but quite different outcome! Sounds nonsense but enjoyable.

I highly appreciate this game.

 

 

 

 

Castle Woodwarf

I like village-promoting game stuff, so I found it really interesting.

But it was not easy to maintain long.

There is three types of worker.

woodcutter, fisher, and collector.

Each workers have to maintain appropriate balance to keep its prosperity.

Main source is wood and fish.

Wood can be turn into the fuel to level up the workers or quality of sources.

And fish is the staple food of the dwarf. If fish runs out, it leads to a collapse of the whole civilization.

With handling all the resource and workers, I have to think deep to keep its optimal balance.

 

And another thing to consider was ‘the dragon’.

It’s just like a lifeline both guardian of the dwarf village.

It starts from the egg, and should be constantly upgraded as to protect the village from the enemies who get stronger and stronger.

Whatever I’ve done, every sequence usually ends with ‘ran out of fish’ occasion.

If there’s too many work uploaded, or too many workers are hired,

there should be affordable amount of fish.

But it runs out faster and faster.

So keeping sufficient fish was the key to longer prosperity.

 

The environment also can be developed.

At first, it starts with snowy weather. But it evolves to sunny weather -> rainy weather-> deeper pond. Which makes the resource more fertile.

 

In my third try, I found out that I could buy extra resources with the gems that I gathered during the game.

So I started with my doubled initial capital.

So I could make the village prosper twice longer.

 

The thing that I found out to maintain the village was

1)the most important thing is to keep the sufficient amount of fish(food)

-> if it runs out, regardless of the productivity, the civilization collapses.

2)second important thing is the ability of collector.

-> they have to be fast and affordable with larger number of resources.

Because they function to obtain the key resource for the survival.

3) all have to keep in balance.

-> numbers of worker don’t directly related to the prosperity of the village.

The more workers mean the more fish is needed. So it is not one-dimensional mechanism.

The key to maintain the village more qualified and longer, is the balance.

(+also care about the capacity of the dragon to meet stronger enemies)

 

I enjoyed it much, even it took a while to understand the optimal balance and I’m still learning…

We become what we behold

I played ‘We become what we behold’ game.

The title sounds philosophical.

And another interesting point is Marshall McLuhan, who is really familiar to the digital media studies student.

And this game is so profound and make me think about the responsibility of broadcasting and journalism.

As a Digital media and both journalism student, I was really impressed of the message of the game and couldn’t help covering this game.

Now it’s the review of the game.

At first, the world where circles and squares live together, was peaceful and normal.

The word ‘behold’ was represented as a TV broadcast.

If the TV broadcast a shot of hat-person (I understand it as an Opinion leader), people follow it.  (this is the critical point)

 

At first, even though I took several shots of circles and squares, nothing special happened.

 <- you see the caption “yo gotta catch’em doing *something* interesting” ? this is literally horrifying. 

But it was the start.

One single insane or drunken man (square) starts to yell at people and makes them afraid.

Some are frightened, and some are imitating him. Because they SAW the person who do like that.

And then one Square looks a bit irritated.

Now the squares and circles don’t look like they’re feelin good anymore.

They are all angry each other.

Because they saw the TV capturing circle is frightening squares, with the caption “CIRCLES HATE SQUARES”

and vice versa. I didn’t make a screenshot of it, there’s also a TV capturing “SQUARES HATE CIRCLES”

And now, this kind of coverage and belief drive them crazy, and aggravate the  mutual abhorrence.

And then a one with a hat (opinion leader) appears, and shoots the person.

All the people are horrified

But you see? now the appearance of ‘shooting person’ was captured

Everyone tries to pull the trigger to each other, not even noticing what are they doing.

All I could see was a reasonless holocaust.

Even I don’t know what makes the situation like this.

 

And last, the monitor is zoomed out, and visualize that I am no longer belong to the game’s world, but a spectator and both controller.

 

The last scene implies that ‘I’m the one who make the disaster with my own hand, with my laptop’

And you know what? the caption that comes out when I captured something trivial and not stimulating : “yo gotta catch’em doing *something* interesting”

 

The caption makes me to catch something more and more stimulative, violent, and striking. Because they react to *something interesting*

 

Maybe the one who appears as a opinion leader, shoot the person, and also direct me to capture something is a same person. Who is represented as a POWER, the AUTHORITY.

It’s a fearful thing to be a ignorant slave of the news from the power has made.

We have to be aware, not to be the exact thing that McLuhan and the game is warning,

“We become what we behold”