Reaper of the Undead

I played my first shooting game in game library.

This is quite straight forward, but that attribute made me so absorbed to this game.

Actually I’m not a big fan of shooting game, but it was easy to control

Especially the part that I liked most is ‘auto-aim’.

I was often having hard time with aiming the target during shooting, but it was so easy that all I did was pointing my direction, and it’s automatically went off.

Discovery 1 : When I am surrounded by dozens of zombie, I have to calmly change my direction because I easily get run out of ammo. When I have a corner, I have to circle around it with zombies heading to me. If I’m coming to the dead-end, it means literally dead end.

Discovery 2 : After one stage clear, I can choose one option of upgrade. There are options like : running speed, ammo capacity, health, protection, ammo penetration, damage, etc. And I found out the attribute to win the stage is ‘saving time’, no question to ask. How to save a time? The attributes like

; basically the speed such as running speed, reloading speed. And damage (which reduce one ammo for killing the zombie),  fire rate(reducing bullet shooting speed), ammo capacity (plus 4 bullets in ammo), and sometimes bullet penetration (able to kill multiple zombies with one shot)

Those are key primary factors to reinforce the character effectively. And other attributes like bullet power, restoration, protection is less necessary.


From second ground, new type of zombie who is fat and not easily get killed appears. It needs about 10 bullets to kill it, and when they die, they emit gross gas which also kills me. And from second stage, it was really hard to kill all the zombies with my capacity. So I easily get killed usually surrounded by zombies.

So that was my final score: Till stage 2-2.

I mostly like the whole game. This is kind of attractive and even addictive even its control and interface is quite simple. And I think the game’s simplicity sometimes arouse interest.

Just one thing that I didn’t like is – character is so easily get dead.

Just one single touch of zombie means dead, it’s too unfair.

It takes 3-4 bullets to kill the zombie. At least it can be little bit ran down with health, but one touch-one kill is too short.

Beside that, I like it so much that I played it more than 20 times.

Cube Escape : The Cave

I played ‘The Cave’

It was the escape game which I am really bad at it.

The whole theme and atmosphere was really creepy and It look like something really scary will happen at any moment.

The cave look like it has really creepy story in there, and many evidences are indicating the awful incident happened to one family.


There’s none of the detailed, specific direction to make it out.

All I had to do is finding the quest and put the puzzle together.

And also I had to find the right key and mission requested for.

It was all by myself.

Usually, if I felt so complicated with the game that I playing,

I looked up the solution or hint to find out the proper answer.

But in this game, I felt something

If I made the task properly, the sign turns out from the quest book,

and the light to escape that room turns on.

And when all the 4 lights are turn on, I could escape the room.


(This was one of the quest that I had to do, and it gross yuck
I was worried about this kind of situation would happen again. )


I did everything that I can do.

But there’s always the new task which seems so insoluble.

I always felt like ‘I can’t make it out this time anymore’

But I could do. This game made me confident, patient, and attempting.

I did not look up for the answer, and make out my own way.


There’s something similar game in Korea, which is played offline, ‘Room Escape’.

I’m actually really bad at it.

I always use the hint, and flutter about the room without making sense of the clues.

But with this game, I felt like I’m really enthusiastic with the problem solution, and felt more patient.


So I made out for the first room.

And I thought it was the end and I made it 🙂


But there was one more room which has different theme,

and I finally gave up.

I spent more than three days to make the whole things out.

It was my best to struggle with this.


This game’s theme is really unique and the atmosphere which I felt little bit scary and spooky, I really liked it.

Because it made me more immersed in. And I think this kind of element is essential to the game’s engagement.

I’ll keep trying to make the room escaped.

Anti Chess

I played really creative game : Anti Chess!

As you can guess from the title of the game, it is anti-rule chess game.

The game goes like this. You can move your chess piece with the same rule from the original one, but the difference is : Not to kill the counterpart, but to kill my self.

It’s a Suicide Chess. The one who lose all of its piece wins.

Just switch the point of view from me to a counterpart. Originally, if I find something that I can attack, I should move it and kill it. But in this reversed game, I must be killed so I have to move my piece to where it can be attacked.

And in the occasion when my piece can attack the other, there’s no other way than go for it. So weird that I just killed too much of the opponent at first. Normally that means I win, but in this game it’s not.

And actually he was moving strategically to be killed by my pieces. Feeling strange, but within some trial and order I could figure out the strategy.

I put my brain to work :  “Think as if I am the opponent” And then I have to calculate the possible move to be attacked. So I made the situation that the opponent can’t help attacking my things! Just one move per one turn. So if he moved his piece to attack mine, that’s all done, even though it was compulsory.

It means if I keep permitting calculated suicide, the opponent should keep attacking. That was the strategy that I found. So I also have to think about how the next move would be.

Nevertheless it was a simple game, still I was so impressed that very little conceptual shift of the rule can make totally different game. I could enjoy it very much. I’ve once fallen into chess when I was 12 or something, and gave up when I felt bored of it because I played too much. But I feel obsession once again to this another version of chess game. Totally the same pieces and same predictable move, but quite different outcome! Sounds nonsense but enjoyable.

I highly appreciate this game.





Castle Woodwarf

I like village-promoting game stuff, so I found it really interesting.

But it was not easy to maintain long.

There is three types of worker.

woodcutter, fisher, and collector.

Each workers have to maintain appropriate balance to keep its prosperity.

Main source is wood and fish.

Wood can be turn into the fuel to level up the workers or quality of sources.

And fish is the staple food of the dwarf. If fish runs out, it leads to a collapse of the whole civilization.

With handling all the resource and workers, I have to think deep to keep its optimal balance.


And another thing to consider was ‘the dragon’.

It’s just like a lifeline both guardian of the dwarf village.

It starts from the egg, and should be constantly upgraded as to protect the village from the enemies who get stronger and stronger.

Whatever I’ve done, every sequence usually ends with ‘ran out of fish’ occasion.

If there’s too many work uploaded, or too many workers are hired,

there should be affordable amount of fish.

But it runs out faster and faster.

So keeping sufficient fish was the key to longer prosperity.


The environment also can be developed.

At first, it starts with snowy weather. But it evolves to sunny weather -> rainy weather-> deeper pond. Which makes the resource more fertile.


In my third try, I found out that I could buy extra resources with the gems that I gathered during the game.

So I started with my doubled initial capital.

So I could make the village prosper twice longer.


The thing that I found out to maintain the village was

1)the most important thing is to keep the sufficient amount of fish(food)

-> if it runs out, regardless of the productivity, the civilization collapses.

2)second important thing is the ability of collector.

-> they have to be fast and affordable with larger number of resources.

Because they function to obtain the key resource for the survival.

3) all have to keep in balance.

-> numbers of worker don’t directly related to the prosperity of the village.

The more workers mean the more fish is needed. So it is not one-dimensional mechanism.

The key to maintain the village more qualified and longer, is the balance.

(+also care about the capacity of the dragon to meet stronger enemies)


I enjoyed it much, even it took a while to understand the optimal balance and I’m still learning…

We become what we behold

I played ‘We become what we behold’ game.

The title sounds philosophical.

And another interesting point is Marshall McLuhan, who is really familiar to the digital media studies student.

And this game is so profound and make me think about the responsibility of broadcasting and journalism.

As a Digital media and both journalism student, I was really impressed of the message of the game and couldn’t help covering this game.

Now it’s the review of the game.

At first, the world where circles and squares live together, was peaceful and normal.

The word ‘behold’ was represented as a TV broadcast.

If the TV broadcast a shot of hat-person (I understand it as an Opinion leader), people follow it.  (this is the critical point)


At first, even though I took several shots of circles and squares, nothing special happened.

 <- you see the caption “yo gotta catch’em doing *something* interesting” ? this is literally horrifying. 

But it was the start.

One single insane or drunken man (square) starts to yell at people and makes them afraid.

Some are frightened, and some are imitating him. Because they SAW the person who do like that.

And then one Square looks a bit irritated.

Now the squares and circles don’t look like they’re feelin good anymore.

They are all angry each other.

Because they saw the TV capturing circle is frightening squares, with the caption “CIRCLES HATE SQUARES”

and vice versa. I didn’t make a screenshot of it, there’s also a TV capturing “SQUARES HATE CIRCLES”

And now, this kind of coverage and belief drive them crazy, and aggravate the  mutual abhorrence.

And then a one with a hat (opinion leader) appears, and shoots the person.

All the people are horrified

But you see? now the appearance of ‘shooting person’ was captured

Everyone tries to pull the trigger to each other, not even noticing what are they doing.

All I could see was a reasonless holocaust.

Even I don’t know what makes the situation like this.


And last, the monitor is zoomed out, and visualize that I am no longer belong to the game’s world, but a spectator and both controller.


The last scene implies that ‘I’m the one who make the disaster with my own hand, with my laptop’

And you know what? the caption that comes out when I captured something trivial and not stimulating : “yo gotta catch’em doing *something* interesting”


The caption makes me to catch something more and more stimulative, violent, and striking. Because they react to *something interesting*


Maybe the one who appears as a opinion leader, shoot the person, and also direct me to capture something is a same person. Who is represented as a POWER, the AUTHORITY.

It’s a fearful thing to be a ignorant slave of the news from the power has made.

We have to be aware, not to be the exact thing that McLuhan and the game is warning,

“We become what we behold”


Home Story 1971

I played another puzzle game.

This game has so sad and nice story.

I (Jamie) have to find some puzzle to make it out.

I had to search something from  anywhere of whole house.

What I had to find was


These torn parts of picture.

In this story, Jamie and Jack were a good siblings, but unfortunately Jack died.

So the family lost their energy and happiness. And Jamie just starts to make the puzzle and open the Jack’s locked door.

She misses her brother so much.

This is what I found from the loft, the newspaper that  7-year-old boy(Maybe Jack) has drowned.. So sad :'(


The last piece of picture has fallen down from the clock

If I match the time 2:40. Maybe it means the time when Jack died,

and family’s time has stopped there.

Sooo sadddd 😢😭😭

And when the pieces are all gathered, and fix with the tape,

Jamie gave it to her mom. And mom gave her a key, regretting to be indifferent to Jamie, in sadness.

The game was done. Unlocking the Jack’s door.


The puzzle finding process wasn’t that hard.

I could make it in few minutes.

But I was really impressed and moved to its narrative.

It’s really nice that a simple game can put this moving story in it.

I can feel it every time when I find out the puzzle.


It was impressive. I loved this game 👍🏻

Dad’n Me

The first game I played was ‘Dad’n Me’

and I just found out that purple character is quite familiar to me. Maybe I had played this kind of game before, maybe at childhood or something?

It’s a punching game and it was ranked as a popular classics.

It was super easy. Just control with your arrow key, and punch the little bantlings with A.

I can feel my stress reduced.

I will play this again when I feel like to beat somebody. Haha

(But where’s Dad though?)