Evidence:
Live form: https://docs.google.com/forms/d/11O0gh5P5PdBQUrP8lrmtK6xaFA6XCPeF54jD2NuIo0I/viewform
Evaluated Game & Critical Questions documented: OltdGroupAssignment3JayLisaCorina – good
Learning Outcomes:
- Critically assess and evaluate resources for best practice in mobile learning and gaming environments
- Integration of current cognitive learning and educational gaming theory and examination of current research around best and emerging practices
- Critically assess and evaluate resources for best practice in online learning
For this project, Corina, Jay & I developed an evaluation form for educational games. This idea is educators could use this form to evaluate the a game that they wished to use in the classroom.
What can happen in the classroom (both face-to-face and online) is unfortunately, educators become excited about some new and shiny tool but don’t stop to critically assess the resource to see if it is appropriate for the learning environment. It is important to evaluate the resource. An easy way that this can be done is through a rubric. If the rubric is designed for a particular learning environment then the educator will be able to compare and assess different resources. As we stated in our overview “the elements we included in our evaluation rubric will ensure that any app we assess for use with students will meet their needs for learning, growth, differentiation, individualization, creativity, and authenticity, as well as safety and academic concerns”.
Our rubric was designed using current theories and emerging practices. One theorist that resonated especially was Jim Gee (https://www.youtube.com/watch?v=4aQAgAjTozk) and we used many of his principles in creating the rubric. The second was Futurelab’s RETAIN model and Four-Dimensional Framework (media.futurelab.org.uk/resources/documents/lit_reviews/Serious-Games_Review.pdf). The RETAIN and 4D framework provided the scaffold for us to create the rubric
Pingback: Minecraft world | The Educational Journey of Lisa Lewis