Course – F : Runthrough

Course  F – 5: Programming in Artist

This lesson introduces the concept with a video. It explains the concept of a pixel and explains how to move and turn.

The Workspace. This space allows students to interact with blocks of code. Here students can drag-and-drop code using their mouse. The variables are preset but able to be adjusted. For example, Turn [left] by [90] degrees suggests 45 as an alternate degree.

After each completion it shows the student how many lines of code they wrote, whether they wish to continue, and vote if they liked or disliked the puzzle.

The lesson also provides optional challenges for students as they progress.

These questions assess students’ understanding with multiple choice at the end of the lesson. Examples of Art creations:

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